//
//  LoadingScene.h
//  jumpingfrog
//
//  Created by Tri Vo on 8/19/13.
//  Copyright 2013 Tri Vo. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

typedef enum {
    TargetSceneINVALID = 0,
    TargetSceneFIRST,
    TargetSceneSECOND,
    TargetSceneOTHER,
    TargetSceneMAX,
} TargetSceneTypes;

@interface LoadingScene : CCScene {
    TargetSceneTypes targetScene;
}

+ (id) sceneWithTargetScene:(TargetSceneTypes) sceneType;
- (id) initWithTargetScene:(TargetSceneTypes) sceneType;

@end
